This means that the maps need to have narrow corridors to act as kill boxes for ranged units as well as large open areas perfect for sweeping cavalry charges (and I’m happy to report that there are plenty of both in the new maps). You can see that even in the initial design below, the designer had a multi-tiered map in mind with plenty of raised platforms to stick gunlines and artillery on, as well as having an open space in the centre and stairs that would act as perfect chokepoints.Īlongside thinking about improving gameplay, we want to make sure Forts fit from a lore perspective too, so the design needs to rely heavily on the Empire’s strengths: guns and cavalry. With these things in mind, the designer creates a rough plan in diagram creation software Microsoft Visio (or with the very high-tech pen and paper) for how the map should look based on how they think it should play and feel. One of the ways we do this is to provide additional lines of defence that your army can fall back to if the walls are breached. This meant we needed to take a step back, look at our other siege maps, and find areas where we could improve the design to make them even more fun and engaging to play.Īs an example, we feel that we should add more emphasis to the areas inside the fort as well as the wall itself, so we’re making a concerted effort to give each new map multiple tiers and areas of engagement beyond the initial battle for the walls to make everything a little more interesting and to properly utilise the space. The first step when designing a brand-new map is to try and work out what we want it to be like. They serve as the front line of defence for the mighty and noble Empire, and can be found in several key locations around their borders.įorts are hyper defensible positions usually found in mountain passes or other key locations, and comprise a strong garrison and a battle map with plenty of defensive advantages to make sure that whoever holds one has the upper hand. But first… What Exactly is a Fort?įorts are a brand-new type of settlement for Total War: WARHAMMER II available exclusively in Mortal Empires that build upon the foundations laid down by our current sieges. Each one takes roughly three weeks of work to create and requires the use of some impressive tools such as our in-house terrain tool Terry as well some good old-fashioned pencil and paper. We’ll be letting you know what makes these brand-new siege maps unique as well as giving you an insight into how our designers take an initial idea and flesh it out until they become the battle maps you know oh so well. This time, we’re heading back to Warhammer with a look at one of the new features you’ll get for free as part of the Empire’s Old World update. Welcome back to the Total War Dev Diary – the series where we dive deeper into how we do things around here.
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